Hungry Hungry Baubles [Basic Game]
Overview
Hungry Hungry Baubles is a basic game where you must try and collect as many baubles as you can before time runs out.
Every bauble is worth at least 1 point.
However, every player is also provided the location of a golden bauble (added specifically for them outside of spawning parameters). If they collect it they will earn 5 points (3 + 2 additional, if enabled).
If they happen to collect someone else's golden bauble it's only worth 3 points.
Red Baubles are worth 5 points (if enabled, see bauble_percent_red).
The default configuration also specifies that you lose 4 points when dying. See [Game] Properties.
Control Bauble spawning behavior by using the standard Spawn Manager properties.
Configuration
##[BaubleGame]
bauble_points = list[int]
List of points each progressive bauble is worth. Note: modifying the point values requires that adequate images be placed in the GUI/Graphics/Games folder to represent that value.
bauble_percent = list[float]
The percentage of baubles which should generate as the corresponding value. Each value should be from [0.0-1.0]. The total of all values provided in this list should equal 1.0.
[HungryHungryBaubles]
assign_specific_bauble = boolean
Assign each player a golden bauble to retrieve given through getObjectiveLocation() in the environment's getGameInfo(). Defaults to true.
bauble_extra_value = int
How many points the 'golden' bauble is worth if you collect someone else's. Only used if assign_specific_bauble is turned on.
bauble_points_extra = int
How many extra points is your specific golden bauble worth to you (doesn't require special image). Only used if assign_specific_bauble is turned on.